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Gta Vice City Stories Monsterstunts Karte

2006 activity-adventure game

2006 video game

Grand Theft Auto: Vice City Stories
Cover art of Grand Theft Auto: Vice City Stories
Developer(due south)
  • Rockstar Leeds
  • Rockstar North
Publisher(south) Rockstar Games
Producer(due south) Leslie Benzies
Designer(s) David Bland
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
  • Alexander Roger
  • Al Dukes
  • Andrew Greensmith
Artist(due south) Aaron Garbut
Ian Bowden
Writer(south)
  • Dan Houser
  • David Bland
Composer(s)
  • Stuart Hart
  • Steven Stern
  • Thomas Hirschmann
Series 1000 Theft Motorcar
Platform(due south)
  • PlayStation Portable
  • PlayStation ii
Release PlayStation Portable
  • NA: 31 October 2006
  • Eu: 3 November 2006
  • AU: x November 2006
PlayStation 2
  • NA: 5 March 2007
  • PAL: 9 March 2007
Genre(s) Action-adventure
Mode(southward) Single-player, multiplayer (PSP)

G Theft Auto: Vice Urban center Stories is an action-hazard game adult in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. The 10th instalment in the Grand Theft Auto series, the game was initially released as a PlayStation Portable exclusive in Oct 2006. A PlayStation two port was released in March 2007. Set within the fictional Vice Urban center (based on Miami) in 1984, the game is a prequel to 2002's Grand Theft Auto: Vice Urban center (set in 1986) and follows the exploits of ex-soldier Victor "Vic" Vance, a minor character originally featured in said game.[a] The story centres around Vic'due south attempts to build up a criminal empire alongside his brother Lance, coming into disharmonize with rival gangs, drug lords and other enemies.

In addition to the traditional gameplay elements and side missions of the series, the game features a unique empire edifice system, in which players must aggrandize their criminal syndicate from the ground-up by taking over businesses from rival organizations, and completing missions specific for each of them to increment their income and unlock boosted rewards. Like its predecessor, Chiliad Theft Machine Freedom City Stories, the PSP version of the game includes a multiplayer mode through a wireless ad hoc network, which allows up to six players to engage in several different game modes.

Vice Metropolis Stories received mostly positive reviews from critics, and has sold over iv.v million copies equally of March 2008. It was followed by Yard Theft Auto 4 in April 2008.

Gameplay [edit]

Grand Theft Machine: Vice Urban center Stories is an action-adventure game set in an open up world environment and played from a third-person perspective, structured similarly to other releases from the Grand Theft Machine serial. The cadre gameplay consists of elements of a third-person shooter and a driving game, affording the actor a large surround in which to move around. On pes, the player'southward graphic symbol is capable of walking, running, swimming, jumping, as well as using weapons and bones paw-to-hand combat. The player can bulldoze a multifariousness of vehicles, including automobiles, boats, planes, helicopters, jet-skis and motorcycles.

The open, non-linear surroundings allows the histrion to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as the actor tin complete them at their own leisure. When not taking on a storyline mission, the player tin freely roam the game's globe. The thespian can also partake in a diverseness of optional side missions. The traditional side missions of the past games are included, merely have been moderately upgraded and enhanced compared to previous titles. A new addition to the game is "Beach Patrol", in which Victor (the player's grapheme) must deal with bikers on the beach by beach buggy (by ramming or shooting to knock them off their bikes) or throwing life preservers to drowning swimmers by boat or by taking a paramedic around to injured people on the embankment.

The combat system was overhauled in Vice City Stories. The targeting mechanism has been tweaked to "intelligently target"; enemies posing a threat or attacking the role player will be targeted over pedestrians. The biggest changes concern the manus-to-manus combat organization, as the player tin at present perform grappling moves and throws, and stand up on top of enemies lying on the ground. The player is able to bribe policemen or hospital staff when "Wasted" (killed) or "Disrepair" (arrested) to lower their wanted level, and go along weapons that unremarkably would have been lost.

Ane of the fundamental gameplay elements in Vice Urban center Stories is "empire-building". New to the M Theft Machine series, it borrows a few ideas from Vice City 'southward "backdrop" and San Andreas ' "gang wars" systems. To make money, the thespian must open and operate various businesses on holding taken over from enemy gangs – these tin range from protection rackets to brothels or smuggling compounds. Once a actor removes a gang from a specific business concern, it becomes available for purchase. There are several different types of business organisation, and each comes in unlike sizes, which can later be changed to adapt to the role player's needs. Each business organization comes with unique missions which, upon completion, advantage the player with various bonuses, also as an increased income for said business. The player will occasionally have to defend their owned businesses from attacks by gangs looking to take them back, until all businesses in the metropolis have been caused, at which point the attacks will cease.

The standard subconscious package arrangement from previous Grand Theft Auto games returns in the form of 99 red balloons scattered around the urban center.[2] This is a reference to Nena's 1984 hitting "99 Luftballons", which was featured in K Theft Auto: Vice Metropolis. Improvements to the graphics since the release of G Theft Auto: Liberty Urban center Stories include new animations, faster load times, a longer draw distance, reductions in clumping of pedestrians and vehicles, more circuitous explosions, and increases in the density of objects, vehicles, and NPCs.

Like its predecessor, the PSP version of Vice City Stories features a multiplayer fashion, for up to 6 players through WiFi ad-hoc mode (local area). The game features 10 different modes of wireless multiplayer gaming, which contain the utilize of automobiles, aircraft, and h2o-based vehicles. Various pedestrian and graphic symbol models from the single-role player mode are bachelor every bit actor avatars. These multiplayer modes are not included in the PS2 version.

Synopsis [edit]

Setting [edit]

Vice City Stories takes place in 1984 within Vice Metropolis, and forms role of the "3D Universe" canon of the Grand Theft Machine series. Gear up two years earlier the events of Chiliad Theft Auto: Vice City, the game's setting features several areas that are different from the 1986 version of Vice Urban center, including locations beingness synthetic or whose plot used to house something different. An example of this is the site of a car showroom completed in 1986 still being under construction in 1984, while the business organisation is located in a smaller building down the route.

Plot [edit]

In 1984, Corporal Victor "Vic" Vance (Dorian Missick) is stationed in Vice City's ground forces base, Fort Baxter. To raise money for his sick brother Pete'south medication, Vic agrees to assist his corrupt supervisor, Sergeant Jerry Martinez (Felix Solis), finding himself involved in the metropolis's drug trade. Afterwards a deal goes amiss, Martinez frames Vic for hiding drugs under his bed and bringing a prostitute to the base, resulting in Vic beingness charged with loftier treason and dishonorably discharged from the ground forces. Forced onto the streets, Vic assists eccentric gunrunner and self-proclaimed army veteran Phil Cassidy (Gary Busey), whom he met during his work for Martinez, in exchange for a identify to stay to rebuild his life. Martinez later hires Vic and Phil to exercise more jobs for him, only to betray and try to have them killed, leading to the pair cutting ties with him after escaping the trap. Meanwhile, Vic also works for Phil's brother-in-police force Marty Jay Williams (Jim Burke), leader of a street gang called the Trailer Park Mafia, who oftentimes abuses his wife Louise (Chelsey Rives). Angered over Vic'due south growing human relationship with his married woman, Marty eventually attempts to kidnap her, forcing Vic to kill him and salve Louis.

With Marty dead, Vic takes over his gang and renames it the Vance Law-breaking Family. Aided by his recently arrived brother Lance (Philip Michael Thomas), he slowly begins to take over rackets from rival gangs to increment his power. In the process, he earns the respect of the Los Cabrones, a Cuban street gang led past Umberto Robina (Danny Trejo), for taking out their rivals, and deals with a decadent DEA agent (Daniel Oreskes) who was posing equally a drug dealer to steal the Vance brothers' money. Upon stealing a major drug shipment, Vic and Lance find themselves kidnapped by the Mendez brothers, Armando (Yul Vasquez) and Diego (Ruben Trujillo), Vice City's biggest drug kingpins and the shipment's owners. Lance lies to them that Martinez, who regularly deals with the Mendezes, is an underground DEA agent and stole the drugs as bear witness. After being released, Vic and Lance brainstorm working with the Mendez brothers, who introduces the quondam to transsexual moving-picture show director Reni Wassulmaier (Barbara Rosenblat). While assisting Reni and their friend Barry Mickelthwaite (Timothy Spall), the talent manager of Phil Collins (himself), Vic finds himself tasked with protecting Phil from Mafia hitmen, to whom Barry is indebted, before and during his concert in Vice City.

Reni later introduces Vic to Ricardo Diaz (Luis Guzmán), a drug baron who seeks to take over the Mendez brothers' operations and employs Vic and Lance for several jobs. Still, Armando and Diego grow distrustful of them, and eventually make an attempt on their lives after Martinez exposes their prevarication. Subsequently escaping the Mendezes' trap, Vic works with Diaz to bankrupt them as revenge. The Mendezes retaliate by kidnapping Louise and Lance, leading to Vic assaulting their mansion and killing Armando, though he fails to rescue Louise, who dies from injuries she received. Swearing revenge against both Diego and Martinez, Vic works alongside Diaz and Phil one final time to track them down and steal an army chopper from Fort Baxter. Using the chopper, Vic assaults Martinez and Diego'south hideout and kills both men. After Lance arrives too late to assist, he tries to persuade Vic into taking function in another drug deal that he plans to ready up. Vic firmly stands his ground and states that he has no involvement in drugs anymore. Lance accepts Vic's choice and the 2 brothers go out Vice Metropolis to give Pete coin for his medication.

Development [edit]

Accept-Two Interactive originally appear the title was to exist released in North America on 17 Oct 2006 and in Europe on 20 October 2006, but an announcement in early September stated that the game's Northward American release had been delayed until 31 October.[3] Information technology was also announced that the game would be released on ten November 2006 in Australia. Moreover, in Europe (Excluding the United kingdom & Republic of ireland) the game suffered another filibuster, from 3 November 2006, to 10 November 2006, the aforementioned as Australia.

PlayStation 2 port [edit]

On 7 February 2007 Rockstar Games announced plans for a PlayStation 2 port, released on 6 March. Information technology was confirmed by Rockstar Games that the PlayStation 2 version of the game would be an almost straight port.[4] The port has improvements such as enhanced graphics (including the improver of blossom effects, enabled via a "trails" choice), depict distance, and performance as expected, but also includes a few new side activities that were not in the PSP release such equally five new odd jobs, six additional unique jumps, five more rampages, and a new Easter egg.

While other Grand Theft Auto ports have had actress features added (such equally replays or custom soundtracks), this is the get-go port of any K Theft Car game to include extra in-game content.

The PS2 version of Vice City Stories was appear as a digital release for the PlayStation 3 in 2012, as a PlayStation 2 Classics title,[5] and was released in April 2013 via the PlayStation Network.[6] Information technology has since been removed from PSN.

Reception [edit]

Grand Theft Machine: Vice Metropolis Stories has received "generally favorable" reviews from critics, according to review aggregator Metacritic.[7]

The PlayStation 2 port of the game was criticised for having the same coding every bit the PSP version and for fixing very few problems and removing some things, but was praised for improve lighting.[ past whom? ] As of 26 March 2008, Vice City Stories has sold iv.5 million copies co-ordinate to Take-2 Interactive. Hyper'due south Eliot Fish commended the game for using "the slick veneer of the 1980s [and the] story is well integrated into missions".[14]

The game'due south PlayStation Portable version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Clan (ELSPA),[15] indicating sales of at least 300,000 copies in the United Kingdom.[16]

Accolades [edit]

  • Received IGN 's award for the all-time licensed soundtrack on PlayStation Portable in 2006.[17]
  • Best Handheld Game - Gilt Joystick Awards 2007.[xviii]

Notes [edit]

  1. ^ Rockstar retroactively confirmed that the blood brother of Lance Vance killed in the opening sequence of Vice City is Vic.[1]

References [edit]

  1. ^ R* Q (eighteen September 2009). "(UPDATED) Asked & Answered – Re: Vice Urban center, Red Expressionless Redemption and Chinatown Wars". Rockstar Games. Archived from the original on nine Apr 2021. Retrieved 5 May 2022.
  2. ^ "Welcome to the eighty's - GTA Vice Urban center - Ruby Balloons". Vicecity.ucoz.net. Retrieved 20 August 2011.
  3. ^ "News — Vice City Stories Delayed Globally — GTAPortable.com — GTA: Chinatown Wars, Vice Metropolis Stories and Freedom Metropolis Stories Info, News, Cheats, Hints, Tips and many more than!". Gtaportable.com. Retrieved 27 Oct 2008.
  4. ^ Rob Purchese (15 February 2007). "Vice City Stories PS2 details News // PS2 /// Eurogamer — Games Reviews, News and More than". Eurogamer.net. Retrieved 27 October 2008.
  5. ^ "Vice Metropolis Now Available on PSN; more PS2 Classics on the style? | RockstarWatch". Retrieved nine October 2019.
  6. ^ R*Y (30 March 2013). "Freedom City Stories and Vice City Stories Coming to PSN Next Week". Rockstar Games. Retrieved 1 April 2013.
  7. ^ a b "Grand Theft Auto: Vice Metropolis Stories for PSP Reviews". Metacritic. CBS Interactive. Retrieved 9 March 2010.
  8. ^ "Grand Theft Auto: Vice City Stories for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 13 February 2019.
  9. ^ Ford, Greg (31 October 2006). "GTA: Vice City Stories Review for PSP from". 1UP.com. Archived from the original on 9 June 2016. Retrieved 20 Baronial 2011.
  10. ^ Tom Bramwell (ii November 2006). "Grand Theft Automobile: Vice City Stories". Eurogamer.net. Retrieved 20 Baronial 2011.
  11. ^ McShea, Tom (viii March 2010). "Grand Theft Auto: Vice Metropolis Stories Review". GameSpot. Retrieved 8 March 2010.
  12. ^ Roper, Chris (30 October 2006). "Grand Theft Auto: Vice Metropolis Stories Review". IGN. Ziff Davis. Retrieved xiii February 2019.
  13. ^ Roper, Chris (6 March 2007). "Thousand Theft Auto: Vice City Stories Review". IGN. Ziff Davis. Retrieved 13 February 2019.
  14. ^ Fish, Eliot (December 2006). "GTA: Vice City Stories". Hyper. Next Media (158): 82. ISSN 1320-7458.
  15. ^ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Clan. Archived from the original on fifteen May 2009.
  16. ^ Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017.
  17. ^ "IGN Presents the History of Awesome: 2006". IGN. Retrieved 27 Oct 2008.
  18. ^ "Gears of War wins Joystick awards". BBC News. 26 Oct 2007. Retrieved 23 November 2008.

External links [edit]

  • Rockstar Games' official Grand Theft Auto: Vice City Stories website

Gta Vice City Stories Monsterstunts Karte,

Source: https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories

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